NEW SEALED For 2 Players Ages 10+ 30 minute playing time Designed by Dan Zimmer In the game of CASTLES, two players compete across the
gaming table to build a Kingdom of cards. As each player takes a turn drawing from the deck, you'll
seek to gather the support of Dukes, Counts and Barons while also attracting
Champions and Wizards to your Court. As you rise in power, your Nobles acquire
Lands and Serfs, you'll add a Wife and Heir to your throne and move slowly
toward becoming the most powerful Kingdom in the land. But wait... your
opponent works to undo all you've built! You face opposition from his Minions,
Magick spells and Armies. You are forced to Wage War with your Generals and
Arms to seal your legacy in stone. In the end, only one CASTLE can prevail! Fast paced and fun, the game is quick to learn but
challenging to play. While a session can be over in as little as 30 minutes,
aggressive play and thoughtful strategy will keep you on the edge of your seat
in game after game! Players take turns drawing from a deck of 168 cards. As the
game progresses, players may decide to try to Block their opponent’s next card
draw by using the combined values of either Minions/Magick or Champions/Arms.
As players gain more cards in their Kingdom, they may decide to wage war with
their Army, attempting to destroy their opponent’s Kingdom while delaying paths
to victory. During the game: The players will be building their own Kingdoms while
attempting to hinder their opponent's progress by waging war or blocking their
draws. Striking a balance of building, organizing, blocking and attacking is
integral to victory! During a turn, A player may perform one of five available
actions. 1. Draw a card from the deck 2. Wage war against their opponent by combining the strength
of their General, Champion and Arms 3. Use a Wizard card's ability 4. Top off a stack (move one card in any stack to the top of
the pile) 5. Move the top card in a stack from one column to another,
left or right After completing an action, the player may opt to block
their opponent's draw by combining either their Minion/Magick or Champion/Arms
values. Three block conditions can occur based on the opponent's card draw
value: 1. Lower value than the block total - drawn card is
discarded 2. Equal value - both the drawn card and all blocking cards
are discarded 3. Higher value - Drawn card is kept. Blocking cards and
additional cards (equaling or exceeding the drawn value) are discarded To Win the Game: Be the first player to complete their Kingdom, consisting of
18 total cards in a specific arrangement.
Returns Accepted for this item if it's within 30 Days