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GMT Games Death Valley: Battles for the Shenandoah
GMT Games Death Valley: Battles for the Shenandoah
Item Description DESCRIPTION Death Valley: Battles for the Shenandoah is the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games. Eight full battles are included. Three Battles of the Shenandoah Valley Campaign of 1862: In a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson's 1862 Valley Campaign are featured. - Kernstown, March 23, 1862 In the spring of 1862 Union General Nathanial Banks moved his 38,000 man V Corps into the Shenandoah Valley in conjunction with McClellan's advance on Richmond. There was no resistance from the 3000 Confederates under General Thomas (Stonewall) Jackson, a hero of Bull Run, then in his first independent command. Confident that all was secure in the Valley, but concerned for the safety of the capital, Washington began to transfer the V Corps troops to defend the city, leaving the 7000 men of General James Shields' division to block the lower Valley. But Jackson was ordered to keep the Union troops in the Valley from joining forces with those threatening Richmond. After receiving reports that only a rear guard remained south of Winchester, he attacked. The battle was the first of Jackson's Valley Campaign. - Winchester, May 25, 1862 After Kernstown General Banks led a newly reinforced and newly named army of the Department of the Shenandoah in pursuit of Jackson. After a series of Confederate maneuvers Banks lost contact with Jackson's army. During that time Jackson defeated a Union force threatening his left flank at McDowell and joined forces with the two Confederate brigades defending the mountain passes there. Jackson then turned on Banks. Uniting with another Confederate division under General Richard Ewell, Jackson outflanked Banks at Front Royal and threatened to cut his supply line, starting a race for Winchester. Banks reached the town first and set up a defense south of the town. He had to buy time for the Union supply train to escape. - Cross Keys and Port Republic, June 8-9, 1862 Following Winchester, Washington sent two Union forces to trap the Confederates in the lower Valley. Two divisions from the Mountain Department under General John Fremont advanced from what is now West Virginia, and one division under General James Shields from the Department of the Rappahannock moved into the Valley from the east. A rain-swollen Shenandoah River separated the Union forces. Jackson engaged both on successive days to end the Valley Campaign. Five Battles of the Shenandoah Valley Campaigns of 1864: - New Market, May 15, 1864 Early in 1864, Union Lieutenant General Ulysses S. Grant devised a plan to attack the Confederacy on multiple fronts simultaneously. As part of that plan Major General Franz Sigel was to lead 9000 men up the Shenandoah Valley to cut the Virginia Central Railroad at Staunton and deprive Robert E. Lee of the Valley's rich resources. Opposing the Union move in the Valley was Major General John C. Breckinridge. The Confederates were able to scrape together 7500 men by including county reservists and the cadets from Virginia Military Institute. Lee could space no reinforcements. After the lead Union forces occupied New Market, Breckinridge attacked. - 2nd Kernstown, July 24, 1864 Grant dispatched elements of three Union Corps led by General Horatio Wright, to pursue Confederate General Jubal Early in his retreat from the raid on Washington. After a victory by the Union cavalry at Rutherford's Farm and Early's continued retreat up the Valley, General Wright was convinced that Early was withdrawing to join the defense of Richmond. Both the Union VI Corps and XIX Corps were withdrawn, leaving General George Crook's 13,000 strong Army of West Virginia to defend the lower Valley. Tasked with tying up as many Union troops as possible, Early turned to attack upon learning that he faced only one Union corps. - 3rd Winchester, September 19, 1864 Grant consolidated command over the Union forces in the Shenandoah Valley under General Phillip Sheridan. Even though Sheridan commanded a superior force, he remained on the defensive, behavior Early mistook for timidity. When Early undertook a raid against the B&O Railroad, stringing out his four divisions from Winchester to Martinsburg, Sheridan moved to cut off the entire Confederate army at Winchester, initiating the largest battle fought in the Shenandoah Valley. - Fisher's Hill, September 22, 1864 Sheridan defeated the Confederates at the 3rd Winchester, but he was unable to destroy the army. Early retreated 20 miles up the Shenandoah Valley to Fisher's Hill, near Strasburg, a position that the Confederates had strongly fortified during their occupation of the area in the summer of 1864; however, that summer the Confederates had more troops to man the works and also had reinforcements on the way. Early wrote that it was the only place in the Valley to make a stand. Sheridan saw that a frontal attack was not practical, but was determined to finish what he started at Winchester and push the Confederates out of the valley. - Cedar Creek, October 19, 1864 After defeating Early at Winchester and Fisher's Hill, Sheridan was convinced the Confederates were no longer capable of offensive operations and withdrew the Union army into camps along Cedar Creek. Early, reinforced with a division under General Joseph Kershaw, tentatively pursued. After studying the Union positions, a plan was devised for a surprise attack on the exposed Union left flank. Outnumbered by 3 to 1, the Confederates launched what initially looked to be one of the most successful attacks of the war. The Great Battles of the American Civil War Series: This series is one of the hobby's longest-lived design concepts, springing from the legendary regimental level Gettysburg game - Terrible Swift Sword (SPI) - designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level. Changes have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game "feels", especially for players versed in Civil War tactics. The Game: Death Valley: Battles for the Shenandoah contains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864. TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point COMPONENTS - 1960 counters (7 counter sheets) - Three 22" x 34" double-sided maps - Two 17" x 22" double-sided maps - One GBACW series rules booklet - Two Battle booklets - Sixteen Activation and Turn Record charts (eight 2-sided Player Aids) - Two Combat Result Tables Player Aids - Two Terrain Effects Charts/2nd Disorder Chart Player Aids - Two 10-sided dice FOR INTERNATIONAL SHIPMENTS ONLY: I HAVE DECIDED TO SHIP EXCLUSIVELY WITH THE GLOBAL SHIPPING PROGRAM (GSP) FROM NOW ON. THIS MEANS THAT YOU WILL PREPAY ANY AND ALL DUTIES UPON CHECKOUT WHEN YOU BUY THE ITEM AND THERE WILL BE NO MORE SURPRISES.
About Us
PBM Express USA has been in the business of putting smiles on people's faces for many years now. We specialize in statues and figurines based on popular videogames like Zelda, SuperMario, Sonic, Dark Souls and many others. We also have a large range of figures and toys based on the popular Manga series from the 70s Grendizer (Goldorak) and MazingerZ. And finally we carry a large selection of popular and hard-to-find boardgames.
We guarantee 100% satisfaction, If you are not happy with your purchase we offer free returns. All our products are 100% genuine, licensed and purchased from the manufacturer directly. No fakes. Certificates of authenticity are always included if they are part of the statue. Please also read the thousands of positive feedbacks and reviews left by our customers, many of which are repeat customers.
We ship 99% of the time within 24 hours. In many cases we allow free local pickups. However, other than a boardgaming store, we do not have physical stores, but rather work with 3rd party fulfillment centers, that do allow pickups for statues. If you are in the Central Florida region we can arrange for you to pick up boardgames locally.
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Shipping
We pride ourselves on our fast shipping times, usually 24 hours (1 working day) after you place your order. Tracking is updated in your ebay purchase order automatically, so you can follow your item on its journey to you. If you do not see movement of your item within 2 days please let us know right away and we'll investigate.
Domestically we use USPS, UPS or Fedex at our discretion. USPS is a Priority Service and Fedex and UPS are normally Ground services, although you can opt to upgrade those to Priority or Express services. To see the shipping cost to your location click on 'see details' in the listing.
If you have a PO Box, you can only use USPS. UPS and Fedex do not deliver to PO Boxes. INTERNATIONAL SHIPPING FOR INTERNATIONAL SHIPMENTS ONLY: I HAVE DECIDED TO SHIP EXCLUSIVELY WITH THE GLOBAL SHIPPING PROGRAM (GSP) FROM NOW ON. THIS MEANS THAT YOU WILL PREPAY ANY AND ALL DUTIES UPON CHECKOUT WHEN YOU BUY THE ITEM AND THERE WILL BE NO MORE SURPRISES. As an alternative to this what seems to work for a lot of international buyers is the use of a freight forwarder, such as Planet Express, Parcel Monkey, Aramex or MyUS. There are many such companies in the USA. We would ship to the local drop point (domestic) of your freight forwarder and they would handle the international part of it. Depending on the item you can choose a drop point close to our warehouse in Wisconsin (zip 53177), Long Beach, CA (zip 90810) or Clermont, FL (zip 34711). In those cases the domestic cost of the shipment would be very low. Also you can clear the item through custom's yourself. If you are interested in this please contact the freight forwarder of your choice and open an account with them. They will provide you with a US shipping address for all your purchases as well as shipping rates. Please send us an email if you need to know the weight and dimensions of an item Useful links: https://www.huffpost.com/entry/5-reliable-parcel-forward_b_7134628 https://www.viabox.com/
https://www.shipito.com/en/ What is the status of my shipment? You can track each individual item on ebay.com. Go to 'My eBay' and then click on 'Purchase History' and each item will list a tracking number which if you click it will show the latest known status. Can I change my address after I placed the order? Because of ebay regulalations I can only ship it to the address you used during check out. If that is not a good address I will have to cancel the transaction and refund the money and you will have to repurchase the item again and use the correct address this time. I am not home when Fedex/UPS normally delivers the items. Can you change the address or redirect it to a Fedex store? The Fedex/UPS account I use belongs to Ebay so I cannot change anything relating to the shipments. After 3 failed delivery attempts Fedex/UPS will hold the item in its local hub for up to 10 days before returning it. You can call the local hub and make arrangements to pick up the item during that period. Do you offer combined shipping on multiple items? Yes we do combine shipping. Just add all items to your cart and click 'Request Total from Seller' and "Comnmit to Buy". This does not always work on the ebay mobile app. In case it does not work there, please try it on a pc. After I receive the request I will send an invoice with the total combined shipping charges. Then you can pay. If you do not like the deal I will cancel it without a problem. This is the most efficient way to do it. As for statues due to their size I cannot combine those in 1 package. The box would also be too big and heavy and it would actually increase the risk of damage as these large boxes are difficult to handle. Thanks for your understanding. My item is lost in transit, can you help? Rarely items get lost, but if it takes too long shoot us a message. Also check with your neighbors or front office to see if the item was accidentally delivered there. We can put in an inquiry with the shipper to see if they can locate the item. All items are covered 100% against loss and damage in transit. I would like to pick up my item, what do I do?
Other than the gaming store in Clermont, we do not have physical stores. We work with 3rd party warehouses in Long Beach, CA and Sturtevant, WI and they do allow pickups. Depending on the item I can arrage for pickups there. And all boardgames (only!) can be picked up in Clermont, FL. If you are interested in a Local Pickup and the item does not have this option available in the shipping section of the listing, let me know and I will fix it.
After the purchase you will be directed to the warehouse where you will have to identify yourself with your driver license and you will be handed the statue. You CANNOT inspect it. These are a 3rd party independent warehouses so all they do is they store my inventory and ship it out. They are not part of my company. If there are any issues you will have to communicate with me.
After the purchase please provide the 6-digit code ebay provides you and I will give you instructions on how to collect the item from the warehouse.
General FAQ What is the edition number of the statue?
The statues are stored in a 3rd party warehouse in Long Beach, CA or Sturtevant, WI. I am located in Florida. So unfortunately I cannot give you the edition # until after the statue ships. Are the statues genuine?
We are an official dealer of First4Figures and all other companies we deal with. You can check their website. All our statues come directly from F4F by seacontainer. They are factory sealed and have the Certificate of Authenticity. So no worries the statues are genuine. Please also read my feedback. Can I have a picture of the actual statue or the shipping box?
The statues are stored in a 3rd party warehouse in Long Beach, CA or Sturtevant, WI. I am located in Florida. So unfortunately I cannot make pictures of it. Also 99% of the statues I sell are factory sealed straight from F4F China and I would not open the box to take pictures. I can provide the edition number after it ships. Please check our feedback also if you are on the fence. We have a lot of happy customers. Can you inspect the statue?
No the statues are factory sealed and we do not open the box to inspect them or take pictures. Is your item new?
Yes unless clearly stated otherwise, all items are brand new and in factory sealed packaging.
Returns
We have 30 day free returns as long as the item is in its original, unopened packaging.
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