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Gmt Game

S Vietnam 1965 - 1975 Sealed

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GMT Games Vietnam 1965 - 1975 SEALED
GMT Games Vietnam 1965 - 1975 SEALED
Item Description DESCRIPTION Word from the Designer: "It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." -- Nick Karp Introduction "This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..." That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print. If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. Word from the Developers For many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake. Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition. But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary. With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions. We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation. With this we will bring this game back in to print and breathe new life into it. --Mitch and Ralph Non-exhaustive List of Clarifications and Changes The US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.* More rule numbers have been provided for easier reference. Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation). The defender choose his terrain in combat immediately before combat ratios are determined. VC HQs exert ZOCs. International, Corps, and Regional boundaries and their effects have been clearly defined. Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available). Reaction movement is clarified. Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost). Dedicated artillery is clarified (in terms of when it can be used in an operation). Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points). Strategic Movement for Ineffective ARVN is clarified and expanded. Regional Forces do qualify a force to use ARVN replacements. Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender. ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness. Bombardment and/or interdiction is not an invasion. North Vietnam may be Bombarded. The Queen's Cobra Regiment no longer has a commitment cost. Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply. * There's a necessary design note included for this, too: Design Note: The term, “Allied,” is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific. COMPONENTS 3 22"x34" maps (approx. 66"x40") Rulebook Playbook 2 x 11x17 Seasonal Interphase 2 x 11x17 folding Operations Player Aid Card 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets Population Control Record Sheet 4 sheets 9/16" counters 2 sheets 1/2" counters
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PBM Express USA has been in the business of putting smiles on people's faces for many years now. We specialize in statues and figurines based on popular videogames like Zelda, SuperMario, Sonic, Dark Souls and many others. We also have a large range of figures and toys based on the popular Manga series from the 70s  Grendizer (Goldorak) and MazingerZ. And finally we carry a large selection of popular and hard-to-find boardgames.
We guarantee 100% satisfaction, If you are not happy with your purchase we offer free returns. All our products are 100% genuine, licensed and purchased from the manufacturer directly. No fakes. Certificates of authenticity are always included if they are part of the statue. Please also read the thousands of positive feedbacks and reviews left by our customers, many of which are repeat customers.
We ship 99% of the time within 24 hours. In many cases we allow free local pickups. However, other than a boardgaming store, we do not have physical stores, but rather work with 3rd party fulfillment centers, that do allow pickups for statues. If you are in the Central Florida region we can arrange for you to pick up boardgames locally.
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Shipping
We pride ourselves on our fast shipping times, usually 24 hours (1 working day) after you place your order. Tracking is updated in your ebay purchase order automatically, so you can follow your item on its journey to you. If you do not see movement of your item within 2 days please let us know right away and we'll investigate.
Domestically we use USPS, UPS or Fedex at our discretion. USPS is a Priority Service and Fedex and UPS are normally Ground services, although you can opt to upgrade those to Priority or Express services. To see the shipping cost to your location click on 'see details' in the listing.
If you have a PO Box, you can only use USPS. UPS and Fedex do not deliver to PO Boxes. INTERNATIONAL SHIPPING FOR INTERNATIONAL SHIPMENTS ONLY: I HAVE DECIDED TO SHIP EXCLUSIVELY WITH THE GLOBAL SHIPPING PROGRAM (GSP) FROM NOW ON. THIS MEANS THAT YOU WILL PREPAY ANY AND ALL DUTIES UPON CHECKOUT WHEN YOU BUY THE ITEM AND THERE WILL BE NO MORE SURPRISES. As an alternative to this what seems to work for a lot of international buyers is the use of a freight forwarder, such as Planet Express, Parcel Monkey, Aramex or MyUS. There are many such companies in the USA. We would ship to the local drop point (domestic) of your freight forwarder and they would handle the international part of it. Depending on the item  you can choose a drop point close to our warehouse in Wisconsin (zip 53177), Long Beach, CA (zip 90810) or Clermont, FL (zip 34711). In those cases the domestic cost of the shipment would be very low. Also you can clear the item through custom's yourself. If you are interested in this please contact the freight forwarder of your choice and open an account with them. They will provide you with a US shipping address for all your purchases as well as shipping rates. Please send us an email if you need to know the weight and dimensions of an item Useful links: https://www.huffpost.com/entry/5-reliable-parcel-forward_b_7134628 https://www.viabox.com/
https://www.shipito.com/en/ What is the status of my shipment? You can track each individual item on ebay.com. Go to 'My eBay' and then click on 'Purchase History' and each item will list a tracking number which if you click it will show the latest known status. Can I change my address after I placed the order? Because of ebay regulalations I can only ship it to the address you used during check out. If that is not a good address I will have to cancel the transaction and refund the money and you will have to repurchase the item again and use the correct address this time. I am not home when Fedex/UPS normally delivers the items. Can you change the address or redirect it to a Fedex store? The Fedex/UPS account I use belongs to Ebay so I cannot change anything relating to the shipments. After 3 failed delivery attempts Fedex/UPS will hold the item in its local hub for up to 10 days before returning it. You can call the local hub and make arrangements to pick up the item during that period. Do you offer combined shipping on multiple items? Yes we do combine shipping. Just add all items to your cart and click 'Request Total from Seller' and "Comnmit to Buy". This does not always work on the ebay mobile app. In case it does not work there, please try it on a pc. After I receive the request I will send an invoice with the total combined shipping charges. Then you can pay. If you do not like the deal I will cancel it without a problem. This is the most efficient way to do it. As for statues due to their size I cannot combine those in 1 package. The box would also be too big and heavy and it would actually increase the risk of damage as these large boxes are difficult to handle. Thanks for your understanding. My item is lost in transit, can you help? Rarely items get lost, but if it takes too long shoot us a message. Also check with your neighbors or front office to see if the item was accidentally delivered there. We can put in an inquiry with the shipper to see if they can locate the item. All items are covered 100% against loss and damage in transit. I would like to pick up my item, what do I do?
Other than the gaming store in Clermont, we do not have physical stores. We work with 3rd party warehouses in Long Beach, CA and Sturtevant, WI and they do allow pickups. Depending on the item I can arrage for pickups there. And all boardgames (only!) can be picked up in Clermont, FL. If you are interested in a Local Pickup and the item does not have this option available in the shipping section of the listing, let me know and I will fix it.
After the purchase you will be directed to the warehouse where you will have to identify yourself with your driver license and you will be handed the statue. You CANNOT inspect it. These are a 3rd party independent warehouses so all they do is they store my inventory and ship it out. They are not part of my company. If there are any issues you will have to communicate with me.
After the purchase please provide the 6-digit code ebay provides you and I will give you instructions on how to collect the item from the warehouse.
General FAQ What is the edition number of the statue?
The statues are stored in a 3rd party warehouse in Long Beach, CA or Sturtevant, WI. I am located in Florida. So unfortunately I cannot give you the edition # until after the statue ships. Are the statues genuine?
We are an official dealer of First4Figures and all other companies we deal with. You can check their website. All our statues come directly from F4F by seacontainer. They are factory sealed and have the Certificate of Authenticity. So no worries the statues are genuine. Please also read my feedback. Can I have a picture of the actual statue or the shipping box?
The statues are stored in a 3rd party warehouse in Long Beach, CA or Sturtevant, WI. I am located in Florida. So unfortunately I cannot make pictures of it. Also 99% of the statues I sell are factory sealed straight from F4F China and I would not open the box to take pictures. I can provide the edition number after it ships. Please check our feedback also if you are on the fence. We have a lot of happy customers. Can you inspect the statue?
No the statues are factory sealed and we do not open the box to inspect them or take pictures. Is your item new?
Yes unless clearly stated otherwise, all items are brand new and in factory sealed packaging.
Returns
We have 30 day free returns as long as the item is in its original, unopened packaging.
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