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New Factory Sealed!! Sid Meier's Civilization Board Game

(eagle 2002) 1st Ed

USD $175.00

Condition : New

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Sid Meier's Civilization Board Game (Eagle 2002)  Factory Sealed, Condition New, Rare.  Sid Meier Civilization The Board Game THIS IS THE ORIGINAL EDITION !!!!!!! And one of the earliest plays in the  historical evolution playsets. 1st Edition. 2002 (out of print). NEW, FACTORY SEALED, RARE and HTF 1st edition! A classic collectible strategy board game! Has a few dings and scrapes to the box itself; especially at the corners where there is some small, but present paper loss (see photos). New, near mint, sealed, BUT not perfect. Yep, this one has ALL of the 784 pieces! Prodeucer: Eagle Games Published Date: 2002 ISBN #: 0681952253 Play: Game Board with figures/Cards/Rules Version: Giant Game Version Type: Strategy Players: 2 players+ Gender: M/F Age Level: 13 to Adult Recommended Age: Adult Awards: The Origins Award Dimensions: 46” x 36” gamboard Weight: 7.72 pounds Overview: This board strategy game, where you create a civilization.  The original board game that stimulated the creation of many online multi-player civilization games! Start with one small village in 4000 B.C.  Create new cities, develop resources, move, explore, and compete with other villages. Lead your villagers through the different ages until they are in the modern ages. Chose the resources your villagers use, and use wisely: food, fuel, weapons, technology, metals. Your decisions will affect the means of development; and how they compete with others. Included are "exploration" markers, faux currency, playing cards, and cast-formed props like  soldiers, settlers, and property. Played on huge 36x46" map which has differentiated regions. Includes: 2 sets of rules (Standard, and Advanced) allow anyone to play and enjoy the game. 784 professionally sculpted plastic playing pieces that represent cities, settlers,  armies, navies, and air units from 4 different eras (Ancient, Medieval, Industrial,  and Modern). 78 full color Technology and Wonder cards. The giant 46” x 36” gameboard (featuring artwork by Paul Niemeyer). Created by Glenn Drover, designed by  Gameplay: The game is played on a stylized map of Earth. At the start of the game, a series of  exploration markers are placed face-down on each of the land regions of the board,  and each player begins with two small settlements, consisting of a town, a settler  unit, and a swordsman unit, on a land region of their choosing (in the advanced rules,  each player also begins with one technology). At the start of the game, each player  uncovers the exploration markers in the regions where they have settlements, following  its effects if necessary (some markers are ignored, based on the type of marker). In the standard rules, players reaching a series of milestones may claim a wonder  of the world at any point in the game. In the advanced rules, wonders are granted  by the purchase of various technologies, and provide a benefit to the player for  the era that they are associated with. Each turn consists of four phases. All players perform actions simultaneously  in each phase, though the starting player rotates among the players between turns.  The phases are as follows: Movement Phase. In this phase, players may move any or all of the units on the board.  Depending on how the movement concludes, there may be battles that are needed to be  resolved. Trade Phase. Players may freely conduct trades for material, mainly for use in a later  point in the game. In the advanced game, players are constrained on who they may trade  with, based on the technologies that have been researched and the proximity of a player's  settlements with another player's. Production Phase. Each of the players then produce gold. The amount of gold produced is  based on the size of a player's settlements, the numbers and types resources that are  near the city, and the technologies that are researched by the player. Purchase Phase. Players may purchase units, build or upgrade settlements, and discover  new technologies. In the advanced rules, the units and city improvements available for  purchase is constrained by the technologies that have been researched, with the player  discovering an enabling technology receiving a portion of the unit's cost when other  players purchase anything (except settlement upgrades) that the technology enables.  Technologies also grant a bonus for the player to research them in the advanced rules.  A player may also sell obsolete units for an amount of gold under the advanced rules. Please see hi-res scans for details. Condition. If you have any specific questions about the condition please do not hesitate to contact me. Questions. Click the 'Ask a question' link at the top of the listing. Payment. Payment must be received within 2 days from end date. Shipping. We ship well-packaged items by UPS, USPS, or Fedex. Items are usually sent with signature  confirmation, and are safely and securely packaged.Your item is well-cared for. Returns: I don’t accept returns, but you are protected by Ebay policy. EBay feedback. I want to provide you with a 5-Star experience so you’re happy. If for any reason you’re not satisfied, please contact me prior to leaving feedback.
NEW FACTORY SEALED!!   Sid Meier's Civilization Board Game (Eagle 2002) 1st Ed
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