Description: Race For The Galaxy 2007 Board Game +First 2 Expansions ( The Gathering Storm, Rebel vs Imperium ) by Rio Grand Games EX . In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role. The Gathering Storm is the first expansion for Race for the Galaxy and adds new cards, an additional player, goals to compete over, as well as solitaire and drafting rules. It also includes some blank cards for players to make their own cards. The new cards include four start worlds, three 6-cost developments, two other new developments (and one duplicate development), five military worlds and six non-military worlds (including a replacement gambling world). Goals consist of ‘First Goals’, which reward the first player to achieve an objective with 3 extra VP, and ‘Most Goals’ reward the player with the most developments, military or certain types of worlds. An extra set of player cards and VP chips allows for a 5th player, and a robot template, dice, and chits allows for a solitaire game. Finally drafting rules provide a different way of playing the game for 2 or 3 players. This second expansion for Race for the Galaxy delves into the growing conflict between the Rebel and Imperium forces. Race for the Galaxy: The Gathering Storm expansion is optional, but is strongly recommended and adds solo play. Rebel vs Imperium adds an extra player so with the 1st expansion allows 6-player game. The drafting variant now supports 2-5 players (instead of just 2-3 with The Gathering Storm). This expansion increases player interaction by adding takeover rules that allow players to conquer military worlds in other players' tableaus, though players who refrain from playing certain cards are immune to conquest. A new "Mix and Match Explore" power allows a player to combine the explore cards with their hand before discarding. Three new start worlds increase the number of start worlds to 12 and allow players a choice of a military or non-military start world. New goals are also included. Finally there is a 2-player Rebel vs Imperium scenario. Check out my Ebay listings regularly for many more board games to come. Condition: The components are complete and in Excellent condition. The box is also excellent.
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