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Talisman 4th Ed Collection. Base Game

Plus 14 Expansions. Unplayed Ffg 2007-2016

USD $799.00

Condition : Used

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For sale is a game bundle which includes Talisman: Revised 4th Edition (2007 base game), plus the 6 large box expansions: Talisman (Revised 4th Edition): The Dungeon Expansion (2009), Talisman (Revised 4th Edition): The Highland Expansion (2010) ,   Talisman (Revised 4th Edition): The Dragon Expansion (2011) , Talisman (Revised 4th Edition): The City Expansion (2013) , Talisman (Revised 4th Edition): The Woodland Expansion (2014), and Talisman (Revised 4th Edition): The Cataclysm Expansion (2016) as well as the 6 small box expansions;   Talisman (Revised 4th Edition): The Reaper Expansion (2008) ,   Talisman (Revised 4th Edition): The Frostmarch Expansion (2009) ,   Talisman (Revised 4th Edition): The Sacred Pool Expansion (2010) ,   Talisman (Revised 4th Edition): The Blood Moon Expansion (2012) ,   Talisman (Revised 4th Edition): The Firelands Expansion (2014) and Talisman (Revised 4th Edition): The Harbinger Expansion (2015) , 2 print on demand mini-expansions: Talisman (Revised 4th Edition): The Nether Realm Expansion (2013) Talisman (Revised 4th Edition): The Deep Realms Expansion (2015)   all produced by Fantasy Flight  Games . All game components are unplayed, decks in original shrink wrap, counters unpunched. On the back of the base game box, in original shrink, has a significant dent/crease starting at one of the corners extending out along both box edges. It does not appear to affect contents but I have included a specific photo as a warning for those concerned. The shrink wrap has been removed from The Dungeon Expansion, and 2 of the small box expansions; The Reaper and The Frostmarch. The original packaging for the mini-expansion The Nether Realms was damaged but contents in good shape and stored in ziploc bag. All card decks are in original shrink wrap and all components are unplayed and in original condition. Please see photos for you own evaluation of condition. I have tried my best to include quality photos of these items for your inspection and evaluation of condition. Please see the photos in my listing for condition and packaging. Photos from this sale are of the actual item you will receive. I do not use stock photos in any of my listings. Item comes from a pet and smoke free home. If available, international shipping will be through the Pricetronic International Shipping Program, fees will be high , so please be aware of any fees prior to purchase. Shipping available to US domestic addresses that can receive, UPS Ground, USPS Priority Mail , Fed Ex Ground/Home, or UPS 2nd Day Air (available options during checkout) . Shipping to be paid by the buyer . Please be aware this collection if very heavy . You will receive the collection in snug fitting cardboard box with a snug padding intended to both protect but also reinforce the structure of the box. The shipping box measures 22 inches long, 19 inches wide, and 13 inches in height and weighs 25 lbs 10 oz. Buyers please be aware that due to policies related to insurance coverage of any item valued at over $750 that signature confirmation of delivery is required at no additional cost to you.   I understand that signature confirmation of delivery can cause inconvenience and I apologize in advanced of any sale. Tracking confirmation of delivery and insurance will be provided by the seller (me) to insure a safe delivery. Returns accepted at buyer expense . Package will be insured at my expense to cover any issues that might occur during transit. Payment is required upon purchase. I will ship within 1 business day of receipt of payment if not sooner. Please feel free to contact me if you have any questions. Thank you for visiting my sale! From the Publisher's Website and Board Game Geek; Talisman: Revised 4th Edition (2007) Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top. Each player is trying to move from the outer world and ultimately to the inner world. Players wander the outer, middle, and inner worlds trying to acquire equipment, weapons, and companions. They will also improve statistics with equipment, companions, and encounters and battles with fantasy creatures and each other. Once they complete a Talisman quest, players will enter the inner world and face its challenges to finally reach the Portal of Power to claim the Crown of Command. Then the other players must race to stop this player before he eventually kills them all with the Command spell. To begin, players select a character card from among the 14 provided. Characters have basic statistics to start. These are Life [hit points], Strength [physical prowess], and Craft [Magic and Intelligence]. Some characters are naturally more gifted in combat and others in magic, while others are mix of the two. Additionally characters are often differentiated with unique abilities, starting equipment, and starting spells. This all makes the players actually feel different during play. In addition items and companions players acquire during play also add to statistics, increasing Strength, Craft, Life or adding new abilities, etc. Actual game play is relatively simple, making the game easy to pick up with novices. On a player's turn they throw a die for movement. Player then chooses which direction, left or right, or if meeting qualifications may be able to move from outer to middle world, or middle to inner world. Once on space, player follows instructions on space, or encounters face up cards already in space, or other player if in space. Most spaces have a player draw a number of cards to encounter. These can be creatures, companions, weapons, equipment, treasure, or relics. Players must fight creatures and win before acquiring any other items or companions. If another player is in the space, players may attack with either Craft or Strength but are not required to do so. The defender defends with same statistic attacked with. If the defender loses, he loses a life and an item or companion of attackers choice. If the attacker loses, he loses a life. Players start in the outer world, and build up their character's statistics and items to try and move to the middle world. There are two ways to move up to the middle world, one requiring a test of strength and the other a boat man's ride for a price. Once in the middle world, play proceeds in the same manner, but the challenge generally is increased with more threats such as the desert and temple. However, there is more potential for encounters and items as most spaces now draw more than one card. In the middle world, players may also acquire a Talisman quest, that once completed, will grant them a Talisman. The Talisman is required to unlock the Crown of Command and pass through the Portal of Power in the Inner World. Once players have a Talisman and have enough Strength or Craft to enter the Portal of Power, they will try to enter the Inner World. There they must face and survive the guardians there, like the Vampire's Tower and Werewolf before claiming the Crown of Command. Once a player claims the Crown of Command, they can cast the Command Spell, automatically forcing a player to lose a life. It then becomes a race for the Crown as the other players try to take the player with the Crown down before he finishes them all off. Content (for Fantasy Flight Games Revised 4th Edition) 1 Large 6-fold Game Board (slightly revised) Revised 4th Edition Rulebook 14 Character Cards with matching plastic character figures (Assassin, Druid, Dwarf, Elf, Ghoul, Minstrel, Monk, Priest, Prophetess, Sorceress, Thief, Troll, Warrior, Wizard) 104 Adventure Cards 24 Spell Cards 28 Purchase Cards 4 Talisman Cards 4 Toad Cards with matching plastic toad figures 4 Alignment Cards 6 Six-sided Dice 120 (40 each) Strength, Craft, Life Counters (8 large and 32 small plastic cones in each set) 36 Fate Tokens (cardboard) 30 Gold Coins (plastic) Talisman (Revised 4th Edition): The Dungeon Expansion (2009) Talisman: The Dungeon adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this subterranean realm vividly to life. Five brand-new characters – the formidable Gladiator, noble Amazon, dashing Swashbuckler, enigmatic Gypsy, and sagacious Philosopher – are each brought to life with a superbly detailed plastic miniature, and offer fantastic new playing experiences. Content: 1 Rulebook 1 Dungeon Board 128 Dungeon Cards 20 Spell Cards 10 Adventure Cards 10 Treasure Cards 5 Character Cards and Plastic Figures (Amazon, Gladiator, Gypsy, Philosopher, Swashbuckler) Talisman (Revised 4th Edition): The Highland Expansion (2010) Legends say all magic in the land comes from an enchanted stream that flows from the tallest mountain. Atop the tallest peaks, the magical waters are at their most pure and potent, and the banks are littered with precious gems. But one must beware, for within the Highland dwells the feared Eagle King, guardian of the source of magic. Intruders and fortune-seekers will receive no mercy, for he has not forgotten that jewels stolen from him now adorn the Crown of Command itself! Talisman: The Highland adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this mountainous realm vividly to life, while six brand-new characters, each represented with a superbly detailed plastic miniature, offer fantastic new playing experiences. Climb as high as you dare, and lay claim to the unimaginable wealth that awaits atop the tallest peak in the world of Talisman! Components: Rulebook Highland Board 142 Highland Cards 10 Spell Cards 12 Adventure Cards 4 Relic Cards 3 Alternative Ending Cards 6 Character Cards and Plastic Miniature Figures (Alchemist, Highlander, Rogue, Sprite, Valkyrie, Vampiress) Talisman (Revised 4th Edition): The Dragon Expansion (2011) Playing with The Dragon expansion for Talisman, players will encounter even more choices and strategic challenges, including a new, dual-sided Inner Region for their heroes to conquer. The alternate sides allow players to face familiar terrain along a path that requires all new tactics, or to venture into the Dragon Tower, where a hero's every step meets opposition by the Dragon King's minions and leads him ever closer to an ultimate confrontation with the Dragon King, himself. The Dragon brings to life six new characters to confront the draconic challenges that lie ahead. Over 300 new tokens and cards expand the Draconic Lords' influence over the land of Talisman and weave each Draconic Lord's story. New rules pace the increase of the draconic threat, and the heroes' quests become more and more dangerous as the dragons grow stronger. Now, for those brave adventurers who seek the Crown of Command, the quest means more than power and influence. It is a race to save the land from the Dragon King's tyrannical rule. Any hero who dares confront the Dragon King must be prepared for an epic battle! Components Rulebook Board overlay (double sided) 168 Dragon Cards 3 Alternative Ending Cards 3 Draconic Lord Cards 140 Dragon Tokens 1 Crown Token 19 Sleep Tokens 6 Character Cards and Plastic Figures (Conjurer, Dragon Hunter, Dragon Priestess, Dragon Rider, Fire Wizard, Minotaur) Talisman (Revised 4th Edition): The City Expansion (2013) The City provides those who live within it a chance to pursue their lives with a modicum of safety and comfort. However, though the outside world is kept outside, any alert adventurer strolling through the City Gate will feel the tension humming in the air. Talisman (fourth edition): The City Expansion provides players with six new characters, three alternative endings, its own deck, and a host of shops for all your questing needs. Collect bounties listed on the Wanted Posters at the City Gate and fill your pockets with gold before doing some serious spending. Secure a steed from the Stables, pick up Pets or Potions, or head to the Armoury and the Magic Emporium. Visit The City in Talisman as you compete for the Crown of Command! Components 1 City Board 82 City Cards 12 Armoury Cards 12 Pet Cards 16 Magic Emporium Cards 16 Potion Cards 8 Stables Cards 18 Wanted Poster Cards 4 Neutral Alignment Cards 3 Alternative Ending Cards 6 Character Cards and Plastic Figures (Bounty Hunter, Cat Burglar, Elementalist, Spy, Tavern Maid, Tinkerer) Rulebook Talisman (Revised 4th Edition): The Woodland Expansion (2014) The unearthly Woodland is the home of the fae, and beneath its watchful boughs, you'll uncover treasures and threats beyond your wildest dreams. You'll find new Alternative Endings as five new characters join the quest for the Crown of Command, but will your path through the Woodland lead you to your destiny, or does your fate hold something far different in store? Journey to the realm of the fae in The Woodland, an expansion for Talisman Revised 4th Edition! In this new expansion, you can walk your own path through the Woodland corner board, encountering strange new creatures, events, and dangers. At the end of your path, a meeting with destiny awaits, transforming your character’s future and developing your story further. Even more waits beneath the boughs of the Woodland, however. Redesigned rules for fate tokens allow you to either help yourself or interfere with others, and your fate will shape many of your interactions within the groves and glades of the Woodland. Prepare yourself for a world different than anything yet seen in Talisman and enter the Woodland! Components 1 corner board, depicting the wilds of the Woodland 5 character cards and plastic character figures (Ancient Oak, Leywalker, Scout, Spider Queen, Totem Warrior) 103 Woodland cards 10 Adventure cards 20 Path cards 14 Destiny cards 5 Spell cards 3 alternative endings 5 Growth tokens 6 Spider tokens 3 Portal tokens 5 Hidden Path tokens 3 Totem Spirit tokens Rules Talisman (Revised 4th Edition): The Cataclysm Expansion (2016) Decades ago an apocalypse destroyed the world, wrecking its cities, ravaging the land, and devastating the population. Now, after more than a generation, a new age dawns with The Cataclysm, an expansion for Talisman Revised 4th Edition. People are returning to establish settlements, nature is evolving in bizarre, unprecendented ways, and traces of the former civilization can be found everywhere. This is a time of chaos and possibility, of challenges and heroism. The Cataclysm introduces [an entirely new main board to replace the one found in the base game], that opens up a reinvented, post-apocalyptic realm for your exploration. Those brave enough to inhabit this world are brought to life in the Denizens deck, while the Remnants deck fills spaces with lost treasures, broken artifacts, and the lingering after-effects of the apocalypse. Five more characters now seek the Crown of Command, including the Black Knight who once menaced the Middle Region, and four alternative endings shape your quests in this ever-changing world. Changed Characters Some of the Characters who first sought the Crown of Command may undertake that quest again in this altered, post-apocalyptic world. Competing with them in The Cataclysm are five others who have never sought it before. Some of them have long inhabited the realm. For instance, the Black Knight has abandoned his castle in the Middle Region to claim greater power. He now rides through Talisman, forcing the other Characters he meets to give him gold or else he’ll take one of their lives. The Mutant has also lived in this realm her whole life, and also remained there through its darkest times, but she is no longer the human that she once was. Magical energies that flared and fluctuated during the apocalypse infected her body so thoroughly that her form, Strength, Craft, and fate have continually changed. Others have no memories of what it was like before the apocalypse. The Scavenger grew up during the decades that followed and learned how to survive by staying in motion and collecting whatever Objects she could find. The most valuable ones she stashes away so that they cannot be stolen. Youngest of all is the Arcane Scion , born during the outburst of magical energies that transformed the Mutant. Unlike the Mutant, who cannot fully control her mutations, the Arcane Scion has harnessed those energies, using them to wield Magic Objects and cast Spells. Small Box Expansions Talisman (Revised 4th Edition): The Reaper Expansion (2008) Will You Look Death in the Eye? An unearthly chill creeps through the air. The Wizard stops reading his ancient tome and gazes cautiously over his shoulder. The Warrior feels an unfamiliar fear as he draws his mighty sword. A shadow has fallen across the countryside. Death himself wanders the land. Can the heroes fulfil their epic quests with the spectre of the Grim Reaper hounding their every move? "The Reaper expansion" offers Talisman Revised 4th Edition players 4 new character cards and plastic figures (Dark Cultist, Sage, Knight and Merchant), 90 new Adventure Cards, 26 new Spell Cards, 12 Warlock Quest Cards, and the Grim Reaper, a dark figure that players manipulate against each other. The race to the Crown of Command has never been deadlier! Contents: 90 Adventure Cards 26 Spell Cards 12 Warlock Quest Cards 4 Character Cards and Plastic Character Figures (Dark Cultist, Knight, Merchant, Sage) 1 Grim Reaper Card and Plastic Grim Reaper Figure Talisman (Revised 4th Edition): The Frostmarch Expansion (2009) Can you overcome the bone-chilling storms and strange creatures or will your blood freeze when you behold the Ice Queen's cold, cruel gaze? The Frostmarch expansion features 4 new character cards and plastic figures, 84 Adventure Cards, 20 Spell Cards, 24 Warlock Quest Cards, and 3 Alternative Ending Cards - including a final climactic battle with the Ice Queen. Brace yourself against the onslaught of the Frostmarch! Contents: 84 Adventure Cards 20 Spell Cards 24 Warlock Quest Cards 3 Alternative Ending Cards 4 Character Cards and Plastic Character Figures (Leprechaun, Necromancer, Ogre Chieftain, Warlock) Talisman (Revised 4th Edition): The Sacred Pool Expansion (2010) Judgement day has arrived... Drawn by powers as old as time itself, the spirits of light and the forces of darkness are gathering their strength. A line has been drawn between the heavens and the abyss. War is coming! The Sacred Pool, an expansion for the classic board game Talisman, brings new excitement and tension to your quest for the Crown of Command! Four new playable characters (Chivalric Knight, Dread Knight, Cleric and Magus) join the race for power, and never-before-seen Alternate Ending cards ensure ample replayability. Meanwhile, Stable cards bring you useful equestrian followers, and Quest Reward cards give new incentives to complete the perilous Warlock Quests! In addition, The Sacred Pool presents new reasons to watch your character’s alignment. The inclusion of Neutral Alignment cards allow you to follow new paths in Talisman and possibly receive greater rewards...if you choose the right side. Will you stand in the light or fall into darkness? The Sacred Pool comes with 4 new characters and plastic figures, 72 new Adventure cards, 16 new Spell cards, 24 Quest Reward cards, 12 Stables Cards, 4 Neutral Alignment Cards, and 3 Alternative Ending Cards. Talisman (Revised 4th Edition): The Blood Moon Expansion (2012) With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command. In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall. What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn. Contents 128 cards 111 Adventure Cards 10 Spell Cards 1 Time Card 6 Lycanthrope Cards 3 new Alternative Ending cards 3 new character cards and plastic figures (Vampire Hunter, Grave Robber and Doomsayer) 1 Werewolf card and plastic figure Talisman (Revised 4th Edition): The Firelands Expansion (2014) A new peril erupts in the realm with The Firelands expansion for Talisman (revised 4th edition). The legendary Ifrit have returned to exact fiery vengeance on the land of Talisman. The Ifrit's inferno will char the land, burning away players' resources and setting entire regions ablaze. Players must race to battle this terrible threat since only the Crown of Command can truly extinguish the Ifrit's flames. Only the greatest of heroes will rise from the flames to complete the quest across The Firelands. Talisman: The Firelands includes four new characters: the Dervish, the Warlord, the Nomad, and the Jin Blooded. New terrain cards reshape the land in the wake of the Ifrit's destruction, and three new alternative ending cards offer players different ways to engage in the endgame. Contents 81 Adventure cards 19 Spell cards 19 Terrain cards 3 Alternative ending cards 4 Character cards and plastic figures (Dervish, Jin Blooded, Nomad, Warlord) 34 Firelands tokens Talisman (Revised 4th Edition): The Harbinger Expansion (2015) As dire omens fill the skies, demons roam the countryside, and plagues ravage civilization, the Harbinger wanders throughout the realm of Talisman, prophesying the imminent end of the world. If you encounter him, he may help you stave off the end of the world and let you peer into the future — or you may be attacked by demon horsemen and stalked by cursed followers. Time is running out. When the Harbinger entered the realm he brought with him a prophecy of impending doom and a series of seven Omens to watch for: when the seventh appears, the end is upon you. Talisman (fourth edition): The Harbinger Expansion features four unique decks of Omen cards, each making manifest a different downfall. In one Omen deck the constellations align, threatening the extinction of magic. In another, the dead rise from their graves and battle to overthrow the living. In another, the time of judgement arrives bringing with it war, famine, death, plagues, and other forms of destruction. In the fourth, the world shatters into many pieces and the terrain transforms unpredictably. New Terrain cards enter the game and alter the landscape, supplanting fields with barrens, deserts with floodlands, and cities with bogs. As doom draws nearer, more and more of the realm is transformed until the seventh Omen appears and all of Talisman becomes a deadly devastation. In game terms, when the Harbinger is in your region, you must draw from the peril-filled Harbinger deck instead of that region's normal Adventure deck whenever you are instructed to draw cards. When you draw an Event, the Harbinger moves into your space, but has no ill effects upon you. However, you move into the space occupied by the Harbinger, you must roll a single die. The result could grant you a second turn, or let you look at the top three cards of any deck you choose. It might force you to populate your space with vicious enemies, treacherous followers, and unpredictable events. Worst of all, your result might cause the current Omen to be discarded, activating the next Omen and hastening the advent of the end times. Talisman (Revised 4th Edition): The Deep Realms Expansion (2015) Talisman: The Deep Realms Expansion allows you to travel between the Dungeon and the City regions by venturing into the dark, dank, and haunted passages that connect them. You can cross through the two corpse-filled and rat-infested Deep Realms by means of a perilous bridge or venture even deeper into an ancient system of tunnels inhabited by rats, feral pets, and much worse monsters. In the gloomy and perilous Deep Realms you will certainly encounter tremendous danger, but you may also find tantalizing wealth – or even a Talisman. To use the Deep Realms expansion, you need the Talisman base game as well as both The Dungeon and The City expansions. Talisman (Revised 4th Edition): The Nether Realm Expansion (2013) Journey through the realm of Talisman on your quest for the Crown of Command but beware the fiery Pyrochanter, fearsome Titan Wraith, and other Nether Deck enemies that seek to thwart your plans in The Nether Realm expansion. The Nether Realm — designed by Jon New, the man behind the Talisman-dedicated fansite Talisman Island — offers three new alternative endings for Talisman, along with new Nether cards. Fate also plays a part in this expansion, helping against some of the larger foes found in the Nether deck, but it could also prove to be your downfall.

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Talisman 4th Ed Collection. Base game plus 14 expansions. Unplayed FFG 2007-2016
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