Please refer to the section BELOW (and NOT ABOVE ) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title: Video Game Engine Development Guide (Using Xilinx Soc Board) ISBN13: 9781976400940 ISBN10: 1976400945 Author: Al-Bayaty, Ali (Author) Description: About This Book This Book Is Written And Designed To Spotlight And Identify The Basic Concepts And The Programming Principles Of Developing A Video Game Engine Based On A Soc Board, Which Is Spartan (C) 3E-1600 Microblaze (R) Development Board, Using Nintendo (R) Nes Gamepad (Controller-Action Input Device) And A Standard Vga Monitor (Controller-Response Output Device) As A Completed And Integrated Project What This Book Covers This Book Covers The Development Stages Of Vgep (Video Game Engine Project) As Both Hardware-Based And Software-Based Components Using Vhdl And C Code, Respectively, With The Aid Of Xilinx (R) Programming Environments And Related Platforms It Covers, Also, The Design And The Implementation Aspects Of Using Nintendo (R) Nes Gamepad And A Standard Vga Monitor With Their Industrial-Based Signaling And Timing Specifications To Whom This Book Directed Generally, The Materials Enclosed In This Book Will Be A Righteous Guide To Undergraduate Students In Computer Science And Computer Engineering Fields, And To Entry-Level Game Engines Developers Using Embedded Systems Deployment As Well Binding: Paperback, Paperback Publisher: CREATESPACE Publication Date: 2017-09-13 Weight: 0.39 lbs Dimensions: 0.23'' H x 9.02'' L x 5.98'' W Number of Pages: 88 Language: English
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